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The GDC Talk: Water Rendering in Far Cry 5

During GDC, Cristian Cutocheras from AMD and Branislav Grujic from Ubisoft talked about the Far Cry team's approach to the creation of the realistic water materials such as waterfalls and lakes.

On GDC, Cristian Cutocheras, Gaming Technology Engineer from AMD, and Branislav Grujic, Lead Rendering Engineer from Ubisoft, talked about the Far Cry team's approach to the creation of the realistic water materials such as waterfalls and lakes.

During the talk, Christian and Branislav covered the following points: 

  • History of water in previous Far Cry games
  • Montana overview
  • Engine, Tools, and Rendering Goals
  • Single Frame Rendering 
  • Optimizing with Half Precision Math 
  • Problems Encountered, Debugging, and Future

Far Cry is a Ubisoft's franchise, an action first-person shooter with an open-world environment. In Far Cry 5, you will get a chance to explore Montana and fight for freedom of its community against the cult known as Eden's Gate. In the game, you can choose to play solo or to cooperate to conquer the cult. 

You can purchase Far Cry 5, as well as the whole franchise, on Steam.

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

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