I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Naughty dog has wrapped up shooting for The Last of Us 2. Following the tweet by writer and director Neil Druckmann, we suggest the production on the game is fairly far along, but not quite reaching an endpoint.
Neil Druckmann also wrote “Just shot this scene… so…” accompanied by the final page of a script with the words “CUT TO BLACK. THE END.”
At the PlayStation Experience 2017, it was confirmed that “a large part” of The Last of Us: Part II takes place in Seattle, a new setting for the series. New characters include Yara (played by Victoria Grace), Emily (played Emily Swallow), Lev (played by Ian Alexander), among others. Voice actress Laura Bailey is also in the game and provides motion capture, and she finished her part of the production on April 13. On April 11, it was revealed that Logic and voice actor Travis Willingham (of Critical Role) were also in the game.
Although there’s still no release date in sight for The Last of Us: Part II, we hope to see the game in the upcoming 2020.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.