The Wall Materials of Dishonored 2
Events
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments

Your posts are really helpful to me. Thank you for sharing. zombs royale game

This is a great site, I have visited some sites but I do not know that Google offers free games. And here is I play free flash games on this site. foxy sniper pirate shootout

@Del Taco There are not privileged conservatives, left wingers are privileged and Trumans point stands, its easier to come out as a conservative these days than gay, YOU PROVED HIM RIGHT. The only circlejerk is the big tech circlejerk.

The Wall Materials of Dishonored 2
7 December, 2017
News

Dishonored 2 is not just about clever level design. The game also shows an astonishing level of modeling, lighting and other aspects of game production. Well, how could we forget about materials? Yannick Gombart, a Senior Environment Artist at Arkane Studios, has shared a closer look at some wall materials and blending maps he has built during the game’s production. 

Do you want to learn more? Make sure to check out our exclusive interview with the artist to get more details on his approach.

On Dishonored 2, we’ve taken a global approach in our textures, working traditional hand-painting workflows in Photoshop. Because we started it this way, we didn’t include a complex procedural process. However, we worked with Substance Designer to generate mask and selections, and that was helpful.

Because we were always using the same kind of textures, I helped create a material library.

These materials were stylized. During a period, at the beginning of Dishonored, we were searching how to get that style. The main goal of Sebastien was to remove noise (at that time, many games were using photo texturing, sometimes with a big amount of visual noise).

I remember spending time on one of my first tiling textures (Dunwall cobblestones) to find a way to make it special. Sebastien wanted our visuals to looks like an 18th century’ painting.

Yannick Gombart

Source: ArtStation

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz