An advanced blueprint project with all the necessary features for UE third person shooters.
Marcin Matuszczyk has launched his Third Person Shooter Kit that can serve as a base for third person shooter game. The project features advanced mechanics like cover system and robust AI.
Major Features
- cover system
- human AI
- quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)
- ladder and ledge climbing
- stealth kill
- melee attacks for player and AI
- close up and normal aiming
- pathnode animation system for AI
- UI (health, ammo, weapon type)
- main menu – (select level, persistent options, quit)
- example campaign framework
Movement
- Running
- Crouching
- Sprinting
- Jumping
- Slide
- Vault for player and AI
- Side kick attack for player and AI
- Crouching walk
- Rolling (during close up aiming and normal aiming)
Gameplay
- Orienting character’s upper body based on mouse position
- Shooting (while idle, running, jumping and crouching)
- Guns – assault rifle, pistol, shotgun, silenced pistol
- Weapons change
- Weapons reload (for player and AI)
- Weapons infinite ammo feature
- Gun recoil
- Cover system – blind shooting
- Decals on bullet hit points
- Turret enemy
- Covering system for AI
- AI look for player after lost sight
- Objects reacting to certain type of weapon
- Demo level
- Features level
- Enemy component
- HUD hit indicator
- Deadly obstacles
- Simple checkpoint system
- Launchpad
- Pickable items – (health, ammo)
- Elevator
- Pathnode animation system for human AI
- Gamepad support for gameplay
- Save game framework
- Pause menu
- Laser sight
- Camera system – camera moving smoothly to destination when player enters trigger
- Flying bot enemy
- Flying pulsing plasma enemy
- Spawn drop component
- Loot objects
- Player movement make noise which can alarm enemies – can be applied for run, sprint, jump land and crouch walk – each can have diffrent noise range
- Exploding barrel
- Button panel with IK targeting
- Physical material which make noise and alert enemies
- Enemies are able to alarm each other
- Destroyable cover points and vault for AI
- Shield for enemies with autoregenerated health
- Surveillance camera
- Dissolve material function
- Dynamic input change
- Enemies presets
- HUD notification
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