Abraham Tovmasyan shared his wisdom.
Aren't satisfied with your 3D workflow or want to improve it? Abraham Tovmasyan has a piece of advice you might find useful for your modeling and texturing routines.
He believes that sometimes, defining explicit hard and soft edges can be time-consuming, so "a more efficient approach is to add support edges, which helps minimize visible artifacts in the baked normal map."
With technology developing and PCs being able to handle more polygons, "this workflow can often be a practical and time-saving alternative."
Tovmasyan has more great tips to share in our interview on how to create and animate a horse and also on his LinkedIn.
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