This Opaque Iridescent Crystal Material Built in UE5 Is Absolutely Hypnotic
Check out how Anastasia Gorban created it.
Have a look at this gorgeous iridescent crystal visualized by Level and Lighting Artist Anastasia Gorban. The creator explored Substrate Materials in Unreal Engine, born from a passion for Lumen lighting and gemstones.
The artwork started as a quick experiment to recreate the color-shifting properties of alexandrite crystal and grew into something far more ambitious. The work is a multi-layer master opaque material packed with exposed parameters and switches, which adjust features like POM and Bump Offset, internal glow, extra crystal layers, iridescence, and color shifting.
Thus, the single setup allows for producing a wide range of realistic crystal types. All showcase images were captured as high-resolution screenshots directly from the Unreal Engine viewport using Lumen.
Take a closer look:
Before, we shared an interview with Anastasia, in which she talked to us about the process behind her Eternal Bridge project, detailing how she used PBL lighting and explaining how she built the castle:
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