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This Tool Lets You Mark Unreal Engine Assets As Deprecated

Pau Moreno Digón is launching Deprecation Manager.

Pau Moreno Digón created Deprecation Manager to provide Unreal projects with a clear "do not use this anymore" workflow and help large teams, long-running productions, and projects with extensive legacy content avoid accidentally using outdated assets.

It's a simple editor/runtime tool for marking assets as deprecated, preventing the re-use of old Blueprints, materials, meshes, textures, or other content. 

The tool lets users also filter deprecated assets directly in the Content Browser and display warning badges or icons on deprecated content. It detects the use of deprecated assets at runtime and logs deprecated content usage. There are bulk operations for scanning, marking, clearing, quarantining, and auditing deprecated assets.

Deprecation Manager is scheduled to go live on May 20th, so keep an eye out for its release. You might also be interested in CreaTech's Better Reference Explorer, which does exactly what its name suggests:

Unreal Engine 5.8 preview has been released, introducing experimental Mesh Terrain, improvements to PCG and PVE, along with new additions to rigging and animation tools, like DMC.

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