This Toolkit Allows You to Destroy Anything in Unreal Engine with Flair
It integrates Chaos Destruction into your project.
If your Unreal Engine scene lacks some epic effects, try this Next Gen Destruction Toolkit created by KrisK. It is a framework for integrating Chaos Destruction – Unreal Engine's physics and destruction system – into your project.
This toolkit offers simple data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing, and more. This makes it easy to add realistic breaking behavior, particle effects, and sounds.
Image credit: KrisK
Here are Next Gen Destruction Toolkit's main features:
- Data Asset-driven for the creation of new destructible assets in minutes
- Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
- Numerous example assets
- High-fidelity models and FX designed with Nanite and Lumen in mind
- Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Image credit: KrisK
Image credit: KrisK
The tool is available for Unreal Engine 5.1, 5.3.
"Please note: If using the 5.3 version of this asset, it's recommended to update to UE 5.3.1 or above or you may experience a crash on startup due to a bug fixed in 5.3.1. Alternatively you can disable Nanite in the DefaultEngine ini with 'r.Nanite.ProjectEnabled=False', but this will result in a performance impact."
Image credit: KrisK
If you want to learn how to work with Unreal Engine, you might find these 80 Level Digests useful:
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