logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

This Turret's Got Way Too Much Personality

RIP, little bunny.

Levi Murray shared a clip from a Godot project showing a turret seemingly responding to the player's actions to lock onto targets and destroy them. Of course, if it actually responded to camera movement, the bunny would still be safe.

Jokes aside, the personality and comic timing in the turret attacks are brilliant. If you're curious about how the developer implemented hitting moving targets, he shared some resources to help you get started.

In the past, we've featured Levi's bridge generator in Godot, and if you want to see more of his work, follow him on X/Twitter, where he also shares WIPs from Manly Mines, his upcoming "bodybuilding co-op survival horror" game:

Wishlist the game here, subscribe to our Newsletter, and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Type your comment here
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more