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This Unity Tool Handles Projectile Simulation & Ballistics

AnkleBreaker's Gatling - Projectile & Ballistics System spares developers the repetitive work of building projectile and hit systems for every project.

AnkleBreaker has released a useful tool for game developers called Gatling - Projectile & Ballistics System that handles one of the more tedious parts of shooter and action game development: spawning, simulating, and pooling projectiles, then resolving hits and triggering the right FX. Usually, that pipeline gets rebuilt from scratch on every project. The toolset packages it as reusable, ScriptableObject-based assets instead.

Weapons, projectiles, impact behaviors, and surface materials are all set up as assets. Add one rig to the scene, and you can fire it through a component, a bit of code, or your own netcode. The tool doesn't apply damage on its own; each impact just sends out data like speed, energy, angle, surface, and damage multiplier, and it's up to your game to decide what that hit actually does.

The system also handles ballistics, including zeroing, hitscan, and travel time in the same pipeline, plus impact rules like ricochet, penetration, and explosions that you can mix and match. It runs on a fixed-step simulation with anti-tunneling collision, works in both 2D and 3D, and is built to scale; a stress test showed it handling over 10,800 simulated projectiles at 60 fps, with about 2,500 of those owning a GameObject.

The tool is available here. Also, subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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