During the course, you will kitbash stylized effects, develop 2D FX concepts, build flipbooks, design stylized textures, set up optimized materials, and implement everything in gameplay. By the end, you will have VFX ready for integration, and not just a demo scene.
The course is suitable for game VFX artists with at least one year of experience in creating VFX, who are comfortable making real-time VFX in Unreal Engine but want to expand their knowledge.
The next class starts on June 1, so be sure to sign up!