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This Will Show You the Importance of UI Artist's Work

Sometimes the end result is very different from how it all started.

Image credit: Batut

Early concepts and the final game are rarely the same, but sometimes it's shocking how far a project has stepped away from its original idea. If you don't think much of a UI artist's work, here it is in all its glory.

Redditor Batut has shared a couple of before/after images showing how stick figures turned into gorgeous characters under the skilled touch of a UI artist. What looked like charming but simplified art of a child (or me) became professional work full of details and color.

Image credit: Batut

The menu screen depicted in the images was created for the game Batut and their team are developing. It is based on the Royal Game of Ur, an ancient Sumerian two-player strategy board game.

"The goal of the game is to get all of your pawns off the board before the other player.

1. Roll the dice to figure out who goes first. The higher number has the light pawns and goes first.

2. Pieces move in the pattern you see above.  

3. Roll the dice. Move your piece forward the number of spaces you rolled.  

You can’t put two of your own pawns in a square unless it’s a rosette.   

If you land on a rosette, this is a safe spot. Multiple pawns can occupy the same rosette. 

If you land on a square occupied by the other player, you get to kick their pawn off the board. 

When it’s your turn you can move any active pawn or add a new one when you throw – be strategic! 

If you can’t move a pawn, you lose your turn.

4. You can only exit on an exact throw."

These are the original rules; naturally, the game in development can be different. Batut shared that their project will be a single-/multiplayer mobile game and it should be released soon.

"We also wanted to make it colorful and alive by adding characters that you can play as (think of Hearthstone but the characters are only cosmetic). You'll be able to play as the characters from the Sumerian mythology in the game."

But let's go back to the art style. Of course, such a drastic change from the sketch is not something new. You might remember when Josef Fares, the director of the co-op action-adventure game A Way Out, shared some of the masterpieces he made for the title and how they were transformed eventually. 

Find Batut's images on Reddit and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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