Creative studio Tuatara continues updating a collection of quick tips and tricks for VFX artists using Unreal Engine.
Studio Tuatara, who previously shared a nice trick to fake lighting on particles with SphereMask in world space, has offered a quick setup breakdown for a rain drops shader in their latest post, focusing on the Lerp node to control tiling, distortion, and rain streak distortion. Based on the caption, this appears to be just the first part in the series, so check out other recent cool tutorials in the meantime:
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