TurboTriSmooth Modifier For 3DS Max

Check out a useful new modifier for 3DS Max.

Marius Silaghi has recently released TurboTriSmooth, a modifier for 3DS Max that lets users subdivide triangle meshes and produce smoother results compared to the topology offered by standard TurboSmooth. The developer noted that the tool can be used for triangulated models, cloth, scans, decimated meshes, meshed fluid simulations, terrain, or on any triangle mesh. 

Features:

  • Smoother results than the standard TurboSmooth for triangle meshes
  • Less artifacts
  • Nicer topology
  • Produces less polygons per iteration than the standard TurboSmooth

Possible Cases:

  • You have a triangulated mesh that you want to subdivide
  • You are working with cloth meshes
  • You are working with 3d scans and decimated meshes
  • You are working with fluid simulations
  • You want to subdivided a triangle mesh before retopologizing or remeshing it.

You can learn more and get the tool for €40 here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more.

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