Spline Mesher, a new tool from Staggart Creations, is now available via the Unity Asset Store.
Jonathan van Immerzeel, a Technical Environment Artist and a prominent Asset Maker known as Staggart Creations, has released a cool new add-on for Unity that lets you easily turn splines into fences, pipes, roads, cables, and more.
Meet Spline Mesher, a robust and intuitive tool for spline-based mesh deforming, built around Unity's native Spline tool. All you need to do is provide the component with a spline and an input mesh, and it gets continuously repeated along the spline. Moreover, the add-on lets you create complex shapes by combining meshes, snap geometry to surface colliders, and adjust scale at any point of the spline.
Features:
- Creates one continuous object, no clutter of GameObjects.
- Automatic collider generation.
- Recalculated normals, to ensure correct lighting.
- Negative scaling support (eg. guardrails mirrored on either side of a track).
- Snapping to colliders.
- Per-point scale adjustment.
- Multiple material support (aka sub-meshes).
- Multi-spline support.
- Rebuild events exposed in the inspector and through C#.
You can learn more and purchase the tool with a 50% discount via Unity Asset Store. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.