Polygonflow's Adnan Chaumette shared another tutorial on creating 3D environments using Ecotope and Arnold.
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Polygonflow's Founder Adnan Chaumette shared another great tutorial on using GraphN's Ecotope tool. In this tutorial, Chaumette showed how to leverage Ecotope, a tool that can be used to scatter objects in your environments and is built with GraphN's node editor, to create a 3D environment and render it using Arnold.
GraphN is Polygonflow's visual coding tool with an artistic approach to node-based tool creation. The toolkit allows developers and artists to create tools in Maya, Blender, Unreal Engine, and 3ds Max.
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