If you would like to learn more about using Substance 3D tools for creating 3D environments but don't know where to start, here's a great new tutorial that might help you out. Michael Tanzillo, the Head of 3D Technical Artists at Adobe's Substance 3D team, has recently shared a comprehensive guide explaining how to set up a detailed coffee shop scene using the entire Substance 3D suite.
In the tutorial, Michael explained how to work with Substance 3D Stager, Substance 3D Painter, Substance 3D Designer, Substance 3D Sampler, Substance 3D Modeler, and the Substance 3D Asset Library, providing an overview of each tool and showing the modeling, texturing, staging and material creation workflows.