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Tutorial: Creating a Stacking Tool for SideFX's Project Titan

Senior Tech Artist Thomas Tobin has released a series of tutorials, covering the creation of an asset-staking tool for SideFX's Project Titan environment.

Senior Tech Artist Thomas Tobin has unveiled a 5-part series of tutorials, in which the artist talked about the production process behind the Stacking tool, a tool developed for SideFX's Project Titan tech demo that can quickly populate an environment with stacked objects.

In this series, you will learn how to create an asset stacker that can scan your scene then pack the chosen assets into a predefined volume, learn how to work with Unreal’s data tables, use Houdini’s UV packer for geometry, set up vertical stacking with feedback loops, and add in simulation to settle the assets.

In case you missed it, Project Titan is a stunning in-house tech demo released by SideFX. The demo was designed to test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal Engine 5. You can learn more about the project here

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