Tutorial: Creating and Sampling an FFT Ocean Flipbook With Blender & Unreal

Ghislain Girardot released a new tutorial explaining a neat technique that will allow you to set up stunning stylized water.

3D Artist and tutorial-maker Ghislain Girardot, who specializes in creating all kinds of digital water, has released a new tutorial explaining a neat technique that was used to set up the water in the artist's 2021 Tropical Diorama project.

In this tutorial, the author explained the method for creating an FFT ocean simulation and turning it into a flipbook using Blender and Unreal Engine, sharing the generation and sampling workflows, discussing derivatives, oversampling, and linear interpolation, showing how to set up the shader and particles, and more. You can check out the full tutorial attached above or by visiting Ghislain's YouTube page.

And here's the Tropical Diorama project itself:

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