Learn how to set up large-scale environments procedurally with this 7-part guide.
SideFX and Simon Verstraete shared a new guide to building large-scale environments for games featuring several elements including the base terrain, scattered landscape features, foliage, and man-made props. The tutorial shows how you can set up different elements using procedural techniques in Houdini.
You will start with the terrain and create a layered desert landscape tool that can be used withing UE4 using the Houdini Engine version 2 plugin. You will learn how to use the scatter and align and mask by feature tools to create a scattering and instancing workflow. It also covers using PDG to generate multiple terrain tiles that are populated automatically.
Let's have a look at the first two parts.