Tutorial: Procedural Desert in Houdini and UE4

Learn how to set up large-scale environments procedurally with this 7-part guide.

SideFX and Simon Verstraete shared a new guide to building large-scale environments for games featuring several elements including the base terrain, scattered landscape features, foliage, and man-made props. The tutorial shows how you can set up different elements using procedural techniques in Houdini.

You will start with the terrain and create a layered desert landscape tool that can be used withing UE4 using the Houdini Engine version 2 plugin. You will learn how to use the scatter and align and mask by feature tools to create a scattering and instancing workflow. It also covers using PDG to generate multiple terrain tiles that are populated automatically. 

Let's have a look at the first two parts.

You can find other chapters and find project files here. Don't forget to discuss it in the comments. make sure to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more.

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