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Tutorial: Procedural Generation in Unity

Learn what it is and how to master it.

Procedural generation is a fascinating topic to explore as it offers nearly infinite ways to play a game or decorate a scene. It also makes content creation easier because you don't have to painstakingly craft each and every detail.

In the tutorial video from TNTC, you will learn the differences between procedural and random generation and how to use randomness to your advantage in Unity. The narrator also demonstrates how to use a parametric approach to generate a procedural room for a fantasy dungeon and shows how to render it using the "DrawMeshInstanced" API.

Hopefully, the techniques from the video will help you get curious about procedural content creation or start making your own scenes.

Find more tutorials on the TNTC YouTube channel and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

The pack includes sky photos for photobashing and matte painting (250 photos, variety of weather, up to 6000x4000px).

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    • Unkempt Flagstones
      by Stan Brown

      100% procedural material made in Substance Designer.

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    • Sea Creatures VDM Brush
      by Nicolas Swijngedau

      Scales, Fins, Gills and anything you need for your creatures of the deep!

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      (2000-0001)

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