Tutorial: Setting Up Glass Shaders in UE4
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by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Tutorial: Setting Up Glass Shaders in UE4
17 July, 2018
News
Tutorial

Timothy Dries has recently shared a guide to setting up realistic glass shaders inside Unreal. The tutorial will also tell you about performance, types of reflections, translucent shadow casting, and more.

This tutorial was made to take you through setting up your own glass shaders in Unreal Engine 4 as well as discussing performance, types of reflections and translucent shadow casting.

The PDF version can be found here.

Timothy Dries 

Let’s get started:

The tutorial was originally published on ArtStation

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