I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Jack Beven has recently shared a new guide to working on materials with the help of vertex painting. The tutorial will show you a way you can mix different effects and textures to generate a complex surface. The thing is that the video is easy-to-understand, while still managing to show some essential tricks.
How to create AAA quality surface materials using vertex painting. This tutorial demonstrates how to combine several textures in one material and blend them onto a surface. Topics covered: Vertex color, vertex painting, world displacement, material instances.
Was the guide useful? Are there some other tricks you would like to figure out? Share your thoughts in the comments.