Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Jack Beven has recently shared a new guide to working on materials with the help of vertex painting. The tutorial will show you a way you can mix different effects and textures to generate a complex surface. The thing is that the video is easy-to-understand, while still managing to show some essential tricks.
How to create AAA quality surface materials using vertex painting. This tutorial demonstrates how to combine several textures in one material and blend them onto a surface. Topics covered: Vertex color, vertex painting, world displacement, material instances.
Was the guide useful? Are there some other tricks you would like to figure out? Share your thoughts in the comments.