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UE4 Scene: The Albert Manor by Clinton Crumpler

Check out a cool environment piece by Clinton Crumpler from Dekogon. 

Studio Head and Creative Director Clinton Crumpler shared his latest environment project made for the sake of experiments and with art in mind. 

The scene was made in UE4 with the modular construction of the building and real-time dynamic lighting. 

Clinton also worked with other artists for this project: 

  • Additional texturing support by Kurt Kupser
  • Character sculpt by Curtis Norton
  • Character texturing and gun by Alexander Sheynin
  • Tips and feedback from Brian Leleux, Carl Shedd, and Jordan Jenkins

Check out a night version of the scene as well. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more. 

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