It took the author just two hours to achieve the final result.
Lincoln Margison, a skilled Game Developer and Unreal Engine Instructor, has recently showcased a mind-blowing UE5-powered system that lets one set up fully procedural 3D climbing animations 100% without keyframes.
Showcased with an impressive demo embedded above, the system is a modified version of Lincoln's previous setup for multilegged creature walking. It utilizes the FullBodyIK solver to "warp the full chains (between arms-pelvis-feet in my case) to get the closest fit" and "do most of the work for the body rotations to reach the five specified target points". According to the creator, it only took a couple of hours to modify the existing creature walking system and achieve the final result.
Earlier, the developer shared multiple insightful tutorials on procedural animation in Unreal Engine. You can check out some of Lincoln's guides attached below or by visiting the author's YouTube channel:
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