Find out the technical details of creating Unexplored, a game developed by Ludomotion.
AI and Games took a deeper look into the development of Ludomotion dungeon’s game, Unexplored.
The main highlight of the game is in the procedural generation system for dungeons it uses. Instead of creating levels, the system generates the cycles of gameplay for players to try out and then turns it into a dungeon. Tommy Thompson dived into the dungeon generation system approach and discussed it in the new AI and Games episode. The episode covers:
- Cycles in Level Design
- Cyclic Generation
- Cycles within Cycles
- From Cycles to Dungeon
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