I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Unity Technologies released a sneak peek at “Book of the Dead”. This little teaser shows how developers can take total control of the rendering process to achieve a level of detail and visual fidelity, which you can rarely achieve in a real-time engine. Veselin Efremov is working on this project, so we really hope it’s going to be truly amazing. More information on how “Book of the Dead” came to life can be found on the website.
By the way, the majority of the scans used in this video were produced by Quixel. Megascans assets really shine with the right artistic approach. You can learn more about this aprtnership here.
Here are some of the new features which you get with Unity 2018, and which help to build this amazing project:
• Scriptable Render Pipeline: Unleash the Power of Modern Hardware Without the Burden of Building a New Engine – Unity 2018 places total control of a powerful new rendering process in the hands of advanced developers. The Scriptable Render Pipeline is a combination of power and ease – developers now have the freedom to control the rendering engine at a fine-grained level without the complexities of writing a complete rendering pipeline – leading to an increase in graphics quality and gameplay performance in AAA console, PC, and mobile.
• C# Job System – A New Coding System That Unlocks Major Performance Increases – The C# Job System is a new high-performance multithreaded system that makes it possible to take advantage of multi-core processors without the heavy programming headache. Combined with a new programming model (Entity Component System), it enables developers to optimize creations for major increases in performance. Developers can add more effects and complexity to their games, or use that horsepower to add complex AI, to make rich worlds that immerse gamers.
To make the engine more visually stunning, Unity has hired engineers and artists from renowned studios such as Insomniac, Bungie, and Naughty Dog. These engineers are building the foundation alongside a team of more than 1,000 people that are making their breakthroughs available to all developers around the world. It’s a really interesting time for Unity and we’ll be happy to figure out how’s it going to work out.