Unity 2018 Pushes Visuals Forward
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by Jamie Gibson
2 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
7 hours ago

Fucking AWESOME!

Software & Tools
Unity 2018 Pushes Visuals Forward
16 January, 2018

Unity Technologies released a sneak peek at “Book of the Dead”. This little teaser shows how developers can take total control of the rendering process to achieve a level of detail and visual fidelity, which you can rarely achieve in a real-time engine. Veselin Efremov is working on this project, so we really hope it’s going to be truly amazing. More information on how “Book of the Dead” came to life can be found on the website.

By the way, the majority of the scans used in this video were produced by Quixel. Megascans assets really shine with the right artistic approach. You can learn more about this aprtnership here.

Here are some of the new features which you get with Unity 2018, and which help to build this amazing project:

Scriptable Render Pipeline: Unleash the Power of Modern Hardware Without the Burden of Building a New Engine – Unity 2018 places total control of a powerful new rendering process in the hands of advanced developers. The Scriptable Render Pipeline is a combination of power and ease – developers now have the freedom to control the rendering engine at a fine-grained level without the complexities of writing a complete rendering pipeline – leading to an increase in graphics quality and gameplay performance in AAA console, PC, and mobile.

C# Job System – A New Coding System That Unlocks Major Performance Increases – The C# Job System is a new high-performance multithreaded system that makes it possible to take advantage of multi-core processors without the heavy programming headache. Combined with a new programming model (Entity Component System), it enables developers to optimize creations for major increases in performance. Developers can add more effects and complexity to their games, or use that horsepower to add complex AI, to make rich worlds that immerse gamers.

To make the engine more visually stunning, Unity has hired engineers and artists from renowned studios such as Insomniac, Bungie, and Naughty Dog. These engineers are building the foundation alongside a team of more than 1,000 people that are making their breakthroughs available to all developers around the world. It’s a really interesting time for Unity and we’ll be happy to figure out how’s it going to work out.


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4 Comments on "Unity 2018 Pushes Visuals Forward"


Looking good. Can’t wait to see what we will be able to do with the new HDR pipeline. Not to mention how people will modify the pipelines, now that they are available as C# code.


well its just megascans and volumetric lighting that unity doesnt offer out of the box. Unity tried to release volumetric lighting but they failed to make a production ready system. credit to megascans though.


Yeah seemed to come out of nowhere with the Blacksmith and Adam… you should see what the community came up with during the Unity neon Challenge! Watch out Unreal…

Nick Iacobbo
Nick Iacobbo

Wow this looks and sounds amazing.. im surprised at how good unity looks right now..