
At GDC Showcase 2021 Unity hosted a keynote that encompasses their work over the past year. They stressed their work with the community and their continuous empowering of content creators. They also introduced a lot of updates to the Unity engine, which are aimed to improve user experience with more efficient workflows and stable features.
Unity team also revealed a variety of new features for their software. For example, visual scripting will be available as a core part of the Unity Editor. Visual scripting lets you use node-based graphs instead of traditional code to create interactions and behaviors for games.
Their ArtEngine is getting a massive discount and Upres 2.0, which lets you take old, outdated assets and elevate them to today’s standards to extend their life. It helps studios future proof their content so that it will look amazing on the next generation of consoles and platforms.
The session also featured appearances by Unity creators of all kinds, each with their own challenges and goals – and their own stories of how Unity helped them to succeed. You can read stories of people behind such projects as Humankind, Crash Bandicoot: On the Run, Subnautica, Morbid Metal, and many more.
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