VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Jean-Philippe Grenier has shared a new update on his water simulations showing how he’s experimenting with external forces.vdvb
“Finally getting somewhere with adding external forces to the simulation (sources, sinks, shore friction, etc). Really cool to see how dynamic objects interact with it (boat asset comes from the Unity BoatAttack project),” wrote the artist.
Don’t forget to read our interview with the developer about his water experiments:
We’re extremely happy to present an astonishing study of water systems and real-time water challenges by Jean-Philippe Grenier. Don’t forget to check out the artist’s website and follow him on Twitter.
We featured the previous update back in April when the artist added adaptive tessellation, 2.5D simulation and proper velocity matching between wave crests and simulation data.
— jpg (@greje656) April 23, 2019
The whole thing started as an attempt to recreate the mud and water system from Spintires MudRunner and Uncharted 4. The artist wanted to implement a small water system “to better understand the different challenges real-time water represented.”
He then built a complex river editor with a number of adaptive parameters and features.
Make sure to discuss the editor and share your own experiments in the comments below.
Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.
All future updates are included and will be available for download as soon as they are released.