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Unity Stopped the Production of Its Sample Game Gigaya

The game will remain the company's internal resource but there will be no public release now.

On Thursday, Unity announced its decision to stop the production of Gigaya, a platform game with puzzle elements designed to help developers fulfill their creative ambitions using the Unity engine.

The game was first announced in March 2022, and its release was expected throughout the current year. It was being created using an ecosystem of Unity tools and features and was set to be free for all Unity users to download and experiment with its assets and source code.

On the company's forum, community manager Leonhard Pickny shared that Unity decided to stop the production of Gigaya as the company considered a further investment in it as an inappropriate allocation of resources.

He also revealed that although there will be no public release now, the game will remain the company's internal resource and will continue to provide value as such.

"It served its purpose as a source of product feedback during its active development and will continue to provide value as an internal resource," Pickny wrote. "Any further learnings would have been minimal during the additional required time to get it to the finish line and would have been disproportionate to the necessary investment."

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