Unreal Engine 4 Powers FINAL FANTASY VII
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Unreal Engine 4 Powers FINAL FANTASY VII
7 December, 2015
News

Epic Games announceв that FINAL FANTASY VII REMAKE is created with Unreal Engine 4. Square Enix is using using Epic’s incredible technology to transfer the iconic game into the next generation of interactive entertainment. The game features amazing graphics, fast combat and incredible character design.

We realize how special FINAL FANTASY VII is to fans, and we place our trust in Unreal Engine 4 technology and tools to help deliver this long-awaited remake, crafted for modern platforms. Working with the team at Epic and having their support throughout this process was invaluable and we’re excited to bring the product of that collaboration to long-time fans and newcomers to the series.

Yoshinori Kitase, Square Enix

Final Fantasy VII, Unreal Engine 4, game development, gamedev, UE4, Final Fantasy, Epic Games Japan

We’re humbled that Square Enix has chosen Unreal Engine 4 to recreate one of the world’s most beloved video games of all time. It is a joy to work with the talented developers behind the franchise, and this marks an unforgettable moment in Unreal Engine history.

Taka Kawasaki, territory manager for Epic Games Japan

Square Enix used to build all the modern Final Fantasy games (starting with Final Fantasy XIII) with the help of its proprietary game engine. The company invested a lot of time and money into the development of its new tool, which managed to create quite a feature rich image with all the details and great lighting effects. This engine was used for the Agni’s Philosophy and Witch Chapter 0 tech demos, which looked incredible. It also powers Final Fantasy XV. However, it seems that this platform does not suit the needs of the Final Fantasy VII REMAKE developers. It’s interesting, what was their reasoning for switching to UE4.

If you haven’t player Final Fantasy VII, you obviously need to play the Remake, which will let you relive game the world experienced in 1997 on the PlayStation. The game sold over 11 million copies worldwide and continues to stay one of the most loved JRPGs in the world.

Source: official press-release

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