Unreal Engine: Environment Course by Moses Saintfleur
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Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by Carlos Acevedo
3 hours ago

I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting

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Unreal Engine: Environment Course by Moses Saintfleur
9 July, 2019
News

Moses Saintfleur has presented the latest project he’s been working on. It’s an Unreal course that will help you get started with environment art.

The course will let you get all the project files. What is more, you will get over 80 hours of content and all his source files (Maya, Zbrush, Substance Painter, and Unreal Engine).

Our interview with the artist might help you decided whether you should join the course:

Moody Dark Interiors Production in UE4

We’ve talked with Moses Saintfleur about the way he created this outstanding environment, inspired by the amazing concept art by Evgeniy Musienko.

The course features all you need to start assembling your scenes and it’s basically a perfect start for a 3D journey. You can learn more and enroll for $30 here.

Wood Alphas Vol.1 by Jonas Ronnegard is a pack of custom rock brushes and alpha for use with ZBrush, Substance Painter, Quixel, Blender and more. There are 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

Check the full description

Contact Jonas Ronnegard

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