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Update to UV Unwrapping Blender Add-On Mio3 UV Allows UV to Mesh Transformation

As well as texture exposure adjustment and several improvements.

Artist Mio3io has updated their Mio3 UV add-on for Blender, making UV unwrapping even easier.

Mio3 UV is designed to streamline the UV unwrapping process with various handy features tailored for character modeling. The 1.2 update introduces a UV to Mesh operator, which works using Geometry Nodes.

Mio3io

Another important feature is the texture exposure adjustment option that allows you to change the exposure when the UV mesh is difficult to see.

Mio3io has also improved the checker map using Geometry Nodes so the original material doesn't get overwritten. Additionally, they added a normalization option to Gridify and tweaked some other tools, including:

  • Stack: Added option to apply only to the selected items.
  • Stack: Now supports multiple sources.
  • Stack: Improved accuracy when UV Sync Selection is enabled.
  • Paste: Added option to maintain position.
  • Straight: Improved flexibility for selected edge loops. Improved position adjustment accuracy.
  • Unfoldify: Overall improvements, now supports multiple objects.
  • Similar Selection: Improved accuracy when UV Sync Selection is enabled.
  • Adjustments to text, translation, and UI.

Mio3io

You can make unwrapping better with Mio3 UV for free. Get it here, follow the creator on X/Twitter, and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Add fully procedural dirt and filth to any material for a fast and beautiful result that is easily customised.

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