As well as texture exposure adjustment and several improvements.
Artist Mio3io has updated their Mio3 UV add-on for Blender, making UV unwrapping even easier.
Mio3 UV is designed to streamline the UV unwrapping process with various handy features tailored for character modeling. The 1.2 update introduces a UV to Mesh operator, which works using Geometry Nodes.
Mio3io
Another important feature is the texture exposure adjustment option that allows you to change the exposure when the UV mesh is difficult to see.
Mio3io has also improved the checker map using Geometry Nodes so the original material doesn't get overwritten. Additionally, they added a normalization option to Gridify and tweaked some other tools, including:
- Stack: Added option to apply only to the selected items.
- Stack: Now supports multiple sources.
- Stack: Improved accuracy when UV Sync Selection is enabled.
- Paste: Added option to maintain position.
- Straight: Improved flexibility for selected edge loops. Improved position adjustment accuracy.
- Unfoldify: Overall improvements, now supports multiple objects.
- Similar Selection: Improved accuracy when UV Sync Selection is enabled.
- Adjustments to text, translation, and UI.
Mio3io
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