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Using Blender's Geometry Nodes For Cosmology Research

Ph.D. student MohammadHossein Jamshidi discussed his ideas and shared the files.

MohammadHossein Jamshidi

We recently shared the story of Blender's role in the adult animated series Il Baracchino, and now, a fascinating new article by Ph.D. student MohammadHossein Jamshidi showcases how he applied Geometry Nodes in his cosmology research.

Cosmology is the study of the universe and its fundamental nature. MohammadHossein Jamshidi, from Shahid Beheshti University in Iran, has also worked as an animation engineer in the game industry since 2012. His initial inspiration to apply Blender to scientific work came from the creative projects of Seanterelle, which led him to experiment with using Geometry Nodes for cosmological computations.

In the article, he shares several ideas and techniques for using Blender in his research, and he believes that these approaches could be applied to other areas of science as well. All the files featured are freely available on this GitHub repository.

Read it here and check out the User Stories section for more examples of Blender in action, including an interview with the director of Flow, Hideaki Anno's Studio Khara adopting Blender, an interactive installation at Nashville International Airport, and many more.

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