this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Andrew Averkin is publishing a set of videos, talking about the tools and workflows used during the production of his adventure game.
If you’ve followed our posts, you must have heard of Andrew Averkin. He’s a great artist, who’s done a bunch of contracts and commercial work and is currently working on the production of the new adventure title Utopia.
To help the game get more traction, the development team decided to launch a series of video diaries where, they will be showing development process of Utopia, software packages and technologies which used for development of the game, as well as different workflows, tips and tricks which can be useful for many other artists.
We think it’s an awesome addition to our set of videos. We’ve know Andrew for quite some time and really hope he will be able to share some of his techniques during this set of videos.