logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Turning an Illustration of a Cute Girl with a Lollipop Into a 3D Model

01 April 2026 - Katja Diaz-Granados shared the workflow behind the Lollipop Girl project, explaining how she used Texturing XYZ to model the face, how she made the clothes, and how she used NURBS to create the hair.

#Character Art#Feature#Interviews#Houdini#Maya#ZBrush#Substance 3D Painter#Arnold

Emmy Award-Winning Producer Develops Unity Indie Games with CC & iClone

30 March 2026 - Emmy-winning producer Mike Wuetherick explains how Character Creator and iClone from Reallusion enable a solo Unity workflow capable of delivering studio-quality characters and animation.

#Feature#Unity#Character Creator#Sponsored Article

Inside the Studio at thatgamecompany: An In-Depth Interview with Studio Art Director, Cecil Kim

27 March 2026 - Cecil Kim, Studio Art Director at Thatgamecompany, shares insights on art direction, pipelines, and why games need meaning beyond mechanics.

#Feature#Interviews#Environment Art#Game Design#Stylized Art#Art

How a Solo Developer Created a Cold War Animated Series With UE5

27 March 2026 - Lewis Roscoe discussed the War at Home project, explaining how he began animating it in Maya, later moved to Unreal Engine, and now works with the assets while tackling challenges.

#Feature#Interviews#Animation#Unreal Engine#Maya#Cinematics

How to Make Cozy, Realistic Portrait of Woman in 3D

26 March 2026 - We talked to Quentin Casse to see how he created the woman for his Café Portrait and made sure the hair and outfit were as realistic as possible.

#Character Art#Feature#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Painter
Ready to grow your game’s revenue worldwide?
Talk to us

Creating a Stop Motion Video with a 3D Animation of Toy Story's Sid

26 March 2026 - JuanCarlos CR shared how he created the Digital Stop Motion Animation, talking about the modeling, how he used Rigify to rig the characters, how he textured the human character and the toys differently, and explaining how he animated the scene.

#Animation#Feature#Interviews#Blender#Substance 3D Painter#Character Animation

Creating 3D Hand-Painted Man With Robotic Arm

02 March 2026 - Marcela Ruiz shared a breakdown of her hand-painted texturing practice project, explaining how she transformed a 2D illustration into a stylized 3D model.

#Character Art#Feature#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Create a Scene of a Dentist Treating a Whimsical Dragon

27 February 2026 - Julio Benavides talked about the process behind the The Dentist Dragon project, sharing that he created it as a ZBrush 2026 Beta Tester and detailing how the dentist, the dragon, and the chair were sculpted.

#Character Art#Feature#Blender#ZBrush#Substance 3D Painter

How to Create a Freezing Effect Using Blender's Geometry Nodes

20 February 2026 - mqleh shared how they created the Freezing effect, explaining how they used the model of a hand to design the effect, and how they achieved the smooth appearance of the smoke and ice crystals.

#Feature#Materials#Blender

How Environment Art for Counter-Strike 2 Map Sanctum Was Made

16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.

#Environment Art#Feature#Gamedev

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more