Turning an Illustration of a Cute Girl with a Lollipop Into a 3D Model
01 April 2026 - Katja Diaz-Granados shared the workflow behind the Lollipop Girl project, explaining how she used Texturing XYZ to model the face, how she made the clothes, and how she used NURBS to create the hair.
Emmy Award-Winning Producer Develops Unity Indie Games with CC & iClone
30 March 2026 - Emmy-winning producer Mike Wuetherick explains how Character Creator and iClone from Reallusion enable a solo Unity workflow capable of delivering studio-quality characters and animation.
Inside the Studio at thatgamecompany: An In-Depth Interview with Studio Art Director, Cecil Kim
27 March 2026 - Cecil Kim, Studio Art Director at Thatgamecompany, shares insights on art direction, pipelines, and why games need meaning beyond mechanics.
How a Solo Developer Created a Cold War Animated Series With UE5
27 March 2026 - Lewis Roscoe discussed the War at Home project, explaining how he began animating it in Maya, later moved to Unreal Engine, and now works with the assets while tackling challenges.
How to Make Cozy, Realistic Portrait of Woman in 3D
26 March 2026 - We talked to Quentin Casse to see how he created the woman for his Café Portrait and made sure the hair and outfit were as realistic as possible.
Creating a Stop Motion Video with a 3D Animation of Toy Story's Sid
26 March 2026 - JuanCarlos CR shared how he created the Digital Stop Motion Animation, talking about the modeling, how he used Rigify to rig the characters, how he textured the human character and the toys differently, and explaining how he animated the scene.
Creating 3D Hand-Painted Man With Robotic Arm
02 March 2026 - Marcela Ruiz shared a breakdown of her hand-painted texturing practice project, explaining how she transformed a 2D illustration into a stylized 3D model.
How to Create a Scene of a Dentist Treating a Whimsical Dragon
27 February 2026 - Julio Benavides talked about the process behind the The Dentist Dragon project, sharing that he created it as a ZBrush 2026 Beta Tester and detailing how the dentist, the dragon, and the chair were sculpted.
How to Create a Freezing Effect Using Blender's Geometry Nodes
20 February 2026 - mqleh shared how they created the Freezing effect, explaining how they used the model of a hand to design the effect, and how they achieved the smooth appearance of the smoke and ice crystals.
How Environment Art for Counter-Strike 2 Map Sanctum Was Made
16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.
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