Xsolla Expands Payment Options in Japan With Paidy, a Leading Buy Now Pay Later Service
29 January 2026 - This new integration with Xsolla Pay Station enables game developers and publishers to offer Japanese players a fast, secure, and card-free checkout experience.
Deep Dive: UE5 Camera vs SceneCapture, Maintain Axis, Frustum Math, Projection Pipeline
28 January 2026 - Alina Ledeneva shared a deep dive about why a gameplay camera and SceneCaptureComponent2D can produce different framing, explaining the workflows in UE5 and giving two solutions.
Xsolla Expands Payment Coverage in Taiwan With JKOPay
28 January 2026 - Xsolla is expanding its payments solution in Taiwan by integrating JKOPay, the country’s leading mobile payment brand.
Learn How to Get Non-Convex Collisions on Dynamic Objects in Unity
21 January 2026 - Johann Hotzel shared how he created the MeshColliders tool, explaining its purpose, how it works, and the different ways it can be implemented.
Xsolla Expands Payment Coverage in Latin America
21 January 2026 - Xsolla has expanded its Xsolla Pay Station to include Mercado Pago, one of the region’s most trusted and widely adopted digital wallets, in Uruguay.
Creating a Flame Burst Effect Using Unreal Engine 5
20 January 2026 - Kirill Anchikov talked about how he created the Flame Burst effect using simulations in EmberGen and explained how he animated the material making Blueprints.
Japan's Mobile Software Competition Act (MSCA): What Mobile Game Developers Should Know
15 January 2026 - Japan's Mobile Software Competition Act (MSCA) has come into force, setting new ground rules across the entire mobile ecosystem in the country. Here's what you should know.
Guide: How to Make a 3D Scene Inspired by Beowulf & Lovecraft
08 January 2026 - Tony Arechiga has joined us to discuss his Bloodmoon – Hall of the Veiled Luminary and the modular asset approach, trim creation, and the lighting setup behind it.
Manairons: How a Small Team Brought a Catalan Legend to Life with Character Creator
23 December 2025 - Gerard Martínez is back to tell us how the character models for Manairons, an upcoming action-adventure game, were set up with the help of Reallusion's Character Creator.
Reshaping Game Content Creation Through Modding & External Development
22 December 2025 - Room 8 Group offered a deep dive into the topic of user-generated content, analyzing how AI is already reshaping the UGC landscape and where developers can adapt to take full advantage of it.
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