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Guide: How to Make a 3D Scene Inspired by Beowulf & Lovecraft

08 January 2026 - Tony Arechiga has joined us to discuss his Bloodmoon – Hall of the Veiled Luminary and the modular asset approach, trim creation, and the lighting setup behind it.

#Environment Art#Feature#Blender#Unreal Engine#Substance 3D Painter

Manairons: How a Small Team Brought a Catalan Legend to Life with Character Creator

23 December 2025 - Gerard Martínez is back to tell us how the character models for Manairons, an upcoming action-adventure game, were set up with the help of Reallusion's Character Creator.

#Feature#Adobe Substance 3D#Blender#Unreal Engine#ZBrush#Character Creator#Sponsored Article

Reshaping Game Content Creation Through Modding & External Development

22 December 2025 - Room 8 Group offered a deep dive into the topic of user-generated content, analyzing how AI is already reshaping the UGC landscape and where developers can adapt to take full advantage of it.

#Feature#Sponsored Article

Xsolla Integrates SPENN in Rwanda and Zambia

18 December 2025 - The goal is to give developers access to a strong consumer-merchant ecosystem.

#Feature#Xsolla#Sponsored Article

Stylized Portraits With ZBrush & Substance 3D: A Quick Guide

17 December 2025 - Character Artist Daria Karpova shared the breakdown of her Man on the Subway project, discussed her approach to sculpting and baking, and explained how the character's stylized appearance was achieved.

#Character Art#Feature#Marmoset Toolbag#ZBrush#Substance 3D Painter
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UE5 Triplanar Deep Dive: From WorldAlignedTexture to High-Quality Normals – Part 2

11 December 2025 - This is the second part of Alina Ledeneva's comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5.

#Feature#Unreal Engine

UE5 Triplanar Deep Dive: From WorldAlignedTexture to High-Quality Normals – Part 1

11 December 2025 - Alina Ledeneva shared a comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5.

#Feature#Unreal Engine

Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag

10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.

#Character Art#Feature#Marmoset Toolbag#ZBrush

Creating a Ceremonial Armor Covered in Gemstones for Nodevember 2025

09 December 2025 - Erindale Woodford talked about the Ceremonial Armor project, detailing how he created the armor by making a custom node group, how he set up the gold by using curl noise, and how he deformed the curves and surfaces to add more detail.

#Feature#Materials#Blender

From Pixel Scenes to One-Shot Cameras: The Evolution of Game Cinematics

09 December 2025 - Dmitrii Evdokimov has offered a comprehensive breakdown of the evolution of in-game cinematics, walking us through their history from Final Fantasy and Alone in the Dark to modern games and outlining the techniques used in each period.

#Feature#Video Games#Game Design#Game Development#Cinematics

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