Setting Up Destructuible Cars for Steel Hunters PvPvE Shooter
05 February 2026 - Art Director Anton Zheludev shared how car destruction was done for Steel Hunters, a PvPvE shooter featuring futuristic mech battles, and explained how the team customized the vehicle material system.
Turning a 2D Drawing into a 3D Sculpt Using ZBrush
04 February 2026 - Daniel Merticariu shared this time the workflow behind the White Beard project, telling us about the sculpting process, starting with the head, proceeding to the hair and the beard, and talking about the brushes he used.
Breakdown: Vertex Color to ID Masks UE5 Plugin
03 February 2026 - Ihor Fridman shared a tutorial that can solve the problem of having only four channels by implementing vertex color ID masks nodes, which gives you 9 individual scalar masks from a single vertex color layer.
Learn the Basics of 3D Scanning in Outdoor Conditions
02 February 2026 - Alexey Gorinov talked about how to do street scanning, sharing how to make it a comfortable experience, how to choose the batteries and camera lenses, and how to do the scanning of objects in the streets.
Xsolla Expands Payment Options in Japan With Paidy, a Leading Buy Now Pay Later Service
29 January 2026 - This new integration with Xsolla Pay Station enables game developers and publishers to offer Japanese players a fast, secure, and card-free checkout experience.
Deep Dive: UE5 Camera vs SceneCapture, Maintain Axis, Frustum Math, Projection Pipeline
28 January 2026 - Alina Ledeneva shared a deep dive about why a gameplay camera and SceneCaptureComponent2D can produce different framing, explaining the workflows in UE5 and giving two solutions.
Xsolla Expands Payment Coverage in Taiwan With JKOPay
28 January 2026 - Xsolla is expanding its payments solution in Taiwan by integrating JKOPay, the country’s leading mobile payment brand.
Learn How to Get Non-Convex Collisions on Dynamic Objects in Unity
21 January 2026 - Johann Hotzel shared how he created the MeshColliders tool, explaining its purpose, how it works, and the different ways it can be implemented.
Xsolla Expands Payment Coverage in Latin America
21 January 2026 - Xsolla has expanded its Xsolla Pay Station to include Mercado Pago, one of the region’s most trusted and widely adopted digital wallets, in Uruguay.
Creating a Flame Burst Effect Using Unreal Engine 5
20 January 2026 - Kirill Anchikov talked about how he created the Flame Burst effect using simulations in EmberGen and explained how he animated the material making Blueprints.
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