How to Create a Freezing Effect Using Blender's Geometry Nodes
20 February 2026 - mqleh shared how they created the Freezing effect, explaining how they used the model of a hand to design the effect, and how they achieved the smooth appearance of the smoke and ice crystals.
How Environment Art for Counter-Strike 2 Map Sanctum Was Made
16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.
Create Animated Hollywood-Style 3D Caricatures Without AI Using CC5 & ActorMIXER
12 February 2026 - The Reallusion team is back to share a detailed breakdown explaining how to use the Character Creator 5 + Caricature MIXER Pack combo to set up stylized 3D characters.
How to Create a Snow-Based Impact VFX In UE5
12 February 2026 - Lydia Jara discussed the workflow behind the Ice Man real-time VFX, explaining how she simulated the destruction of snow peaks and created the terrain using Substance 3D Designer.
Setting Up Destructuible Cars for Steel Hunters PvPvE Shooter
05 February 2026 - Art Director Anton Zheludev shared how car destruction was done for Steel Hunters, a PvPvE shooter featuring futuristic mech battles, and explained how the team customized the vehicle material system.
Turning a 2D Drawing into a 3D Sculpt Using ZBrush
04 February 2026 - Daniel Merticariu shared this time the workflow behind the White Beard project, telling us about the sculpting process, starting with the head, proceeding to the hair and the beard, and talking about the brushes he used.
Breakdown: Vertex Color to ID Masks UE5 Plugin
03 February 2026 - Ihor Fridman shared a tutorial that can solve the problem of having only four channels by implementing vertex color ID masks nodes, which gives you 9 individual scalar masks from a single vertex color layer.
Learn the Basics of 3D Scanning in Outdoor Conditions
02 February 2026 - Alexey Gorinov talked about how to do street scanning, sharing how to make it a comfortable experience, how to choose the batteries and camera lenses, and how to do the scanning of objects in the streets.
Xsolla Expands Payment Options in Japan With Paidy, a Leading Buy Now Pay Later Service
29 January 2026 - This new integration with Xsolla Pay Station enables game developers and publishers to offer Japanese players a fast, secure, and card-free checkout experience.
Deep Dive: UE5 Camera vs SceneCapture, Maintain Axis, Frustum Math, Projection Pipeline
28 January 2026 - Alina Ledeneva shared a deep dive about why a gameplay camera and SceneCaptureComponent2D can produce different framing, explaining the workflows in UE5 and giving two solutions.
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