Breakdown: How to Make a Weapon Look Realistic and Eye-Catching
30 July 2026 - Andrew Stokaliuk spoke about how to create a realistic and detailed weapon, explaining how to tessellate the prop, why and how to separate the model into various texture sets, and detailing how to work on each set to achieve an appealing look.
AniShort Unifies Scriptwriting, Storyboarding & Video Generation in One Workflow
29 July 2026 - AniShort combines scripting, storyboards, character management, video generation, editing, and rendering into a single browser-based workflow, helping creators maintain asset consistency while reducing production time and eliminating constant tool switching.
Staying Lean: How We Built the World's Biggest Social Deduction Game
24 July 2026 - Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory.
Disgaea Mayhem: Shifting from Tactical RPG to Action RPG
24 July 2026 - The development team behind Disgaea Mayhem spoke about how they created the game, explaining how they adapted the franchise's mechanics and dynamics in an action RPG, and detailing how they managed to match the in-game models and animations with the character designs and the gameplay.
Meshy Wants AI to Feel Less Like a Prompt and More Like a Creative Partner
21 July 2026 - Meshy's new 3D Agent brings conversational AI to 3D asset creation, helping game artists brainstorm, generate style-consistent assets, and export models directly into existing production pipelines.
Indie Game Publishing: The 21k+ Game Problem
10 July 2026 - Andrew Naicker of Skystone Games has spent 14 years watching the "ship faster, market louder" playbook fail. Here's what he actually builds and what it takes to launch in 2026.
Creating Hand-Painted Elf Character in 3D from Scratch Using Blender & Substance 3D Painter
07 July 2026 - Arturo Galván Soler shared with us the process behind creating a stylized 3D elf, discussing sculpting, hand-painted texturing, and animating using Blender, Substance 3D Painter, and Procreate.
From Prompt to Reality: How To Turn Your Idea Into a Physical 3D-Printed Collectible Using Hi3D
06 July 2026 - We took Hi3D's AI 3D maker platform for a spin to see if it could turn a simple text prompt into a fully assembled, print-ready Space Marine miniature. Here's how the whole process works.
How to Design Emotional Game Environments for Sky: Children of the Light
02 July 2026 - Flora Yu spoke about her contribution to the Sky: Children of the Light game, detailing how she uses environment design to communicate with players and explaining how she creates emotional and atmospheric spaces with lighting and color balance.
Testing 4 Free Mesh Simplification Tools
01 July 2026 - Lukáš Gallo shared with us the research he did in collaboration with Bohemia Interactive, explaining how he ran some performance tests on four open-source simplification tools, showing the different results of each one and the situations in which they can be used.
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