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Xsolla Integrates SPENN in Rwanda and Zambia

18 December 2025 - The goal is to give developers access to a strong consumer-merchant ecosystem.

#Feature#Xsolla#Sponsored Article

Stylized Portraits With ZBrush & Substance 3D: A Quick Guide

17 December 2025 - Character Artist Daria Karpova shared the breakdown of her Man on the Subway project, discussed her approach to sculpting and baking, and explained how the character's stylized appearance was achieved.

#Character Art#Feature#Marmoset Toolbag#ZBrush#Substance 3D Painter

UE5 Triplanar Deep Dive: From WorldAlignedTexture to High-Quality Normals – Part 2

11 December 2025 - This is the second part of Alina Ledeneva's comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5.

#Feature#Unreal Engine

UE5 Triplanar Deep Dive: From WorldAlignedTexture to High-Quality Normals – Part 1

11 December 2025 - Alina Ledeneva shared a comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5.

#Feature#Unreal Engine

Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag

10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.

#Character Art#Feature#Marmoset Toolbag#ZBrush
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Creating a Ceremonial Armor Covered in Gemstones for Nodevember 2025

09 December 2025 - Erindale Woodford talked about the Ceremonial Armor project, detailing how he created the armor by making a custom node group, how he set up the gold by using curl noise, and how he deformed the curves and surfaces to add more detail.

#Feature#Materials#Blender

From Pixel Scenes to One-Shot Cameras: The Evolution of Game Cinematics

09 December 2025 - Dmitrii Evdokimov has offered a comprehensive breakdown of the evolution of in-game cinematics, walking us through their history from Final Fantasy and Alone in the Dark to modern games and outlining the techniques used in each period.

#Feature#Video Games#Game Design#Game Development#Cinematics

Blending Animalistic & Botanical Characteristics to Create a 3D Monster

08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.

#Character Art#Feature#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#RizomUV

This Plugin Gives Autodesk 3ds Max and Maya Optimization Superpowers for CAD & 3D

27 November 2025 - Learn how the newest version of RapidPipeline brings production‑grade 3D processing directly into Autodesk 3ds Max and Autodesk Maya.

#Feature

Setting Up a Detailed Snow Shader in Unreal Engine 5

27 November 2025 - Daniil Spivak talked about the snow shader project, explained how he made the snow look soft and more translucent around the edges using the Fresnel node, and showed how he achieved the sparkling effect.

#Feature#Unreal Engine#Substance 3D Designer#Shaders

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