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Xsolla Expands Payment Options in Japan With Paidy, a Leading Buy Now Pay Later Service

29 January 2026 - This new integration with Xsolla Pay Station enables game developers and publishers to offer Japanese players a fast, secure, and card-free checkout experience.

#Feature#Xsolla#Sponsored Article

Deep Dive: UE5 Camera vs SceneCapture, Maintain Axis, Frustum Math, Projection Pipeline

28 January 2026 - Alina Ledeneva shared a deep dive about why a gameplay camera and SceneCaptureComponent2D can produce different framing, explaining the workflows in UE5 and giving two solutions.

#Feature#Unreal Engine

Xsolla Expands Payment Coverage in Taiwan With JKOPay

28 January 2026 - Xsolla is expanding its payments solution in Taiwan by integrating JKOPay, the country’s leading mobile payment brand.

#Feature#Xsolla#Sponsored Article

Learn How to Get Non-Convex Collisions on Dynamic Objects in Unity

21 January 2026 - Johann Hotzel shared how he created the MeshColliders tool, explaining its purpose, how it works, and the different ways it can be implemented.

#Feature#Materials#Unity

Xsolla Expands Payment Coverage in Latin America

21 January 2026 - Xsolla has expanded its Xsolla Pay Station to include Mercado Pago, one of the region’s most trusted and widely adopted digital wallets, in Uruguay.

#Feature#Xsolla#Sponsored Article
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Creating a Flame Burst Effect Using Unreal Engine 5

20 January 2026 - Kirill Anchikov talked about how he created the Flame Burst effect using simulations in EmberGen and explained how he animated the material making Blueprints.

#Feature#Materials#Unreal Engine#EmberGen

Japan's Mobile Software Competition Act (MSCA): What Mobile Game Developers Should Know

15 January 2026 - Japan's Mobile Software Competition Act (MSCA) has come into force, setting new ground rules across the entire mobile ecosystem in the country. Here's what you should know.

#Feature#Xsolla#Sponsored Article

Guide: How to Make a 3D Scene Inspired by Beowulf & Lovecraft

08 January 2026 - Tony Arechiga has joined us to discuss his Bloodmoon – Hall of the Veiled Luminary and the modular asset approach, trim creation, and the lighting setup behind it.

#Environment Art#Feature#Blender#Unreal Engine#Substance 3D Painter

Manairons: How a Small Team Brought a Catalan Legend to Life with Character Creator

23 December 2025 - Gerard Martínez is back to tell us how the character models for Manairons, an upcoming action-adventure game, were set up with the help of Reallusion's Character Creator.

#Feature#Adobe Substance 3D#Blender#Unreal Engine#ZBrush#Character Creator#Sponsored Article

Reshaping Game Content Creation Through Modding & External Development

22 December 2025 - Room 8 Group offered a deep dive into the topic of user-generated content, analyzing how AI is already reshaping the UGC landscape and where developers can adapt to take full advantage of it.

#Feature#Sponsored Article

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