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Creating 3D Hand-Painted Man With Robotic Arm

02 March 2026 - Marcela Ruiz shared a breakdown of her hand-painted texturing practice project, explaining how she transformed a 2D illustration into a stylized 3D model.

#Character Art#Feature#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Create a Scene of a Dentist Treating a Whimsical Dragon

27 February 2026 - Julio Benavides talked about the process behind the The Dentist Dragon project, sharing that he created it as a ZBrush 2026 Beta Tester and detailing how the dentist, the dragon, and the chair were sculpted.

#Character Art#Feature#Blender#ZBrush#Substance 3D Painter

How to Create a Freezing Effect Using Blender's Geometry Nodes

20 February 2026 - mqleh shared how they created the Freezing effect, explaining how they used the model of a hand to design the effect, and how they achieved the smooth appearance of the smoke and ice crystals.

#Feature#Materials#Blender

How Environment Art for Counter-Strike 2 Map Sanctum Was Made

16 February 2026 - 3D Environment Artist Twist, one of the creators of the Counter-Strike 2 map Sanctum, discussed the development of environment art, custom tools, and key artistic decisions.

#Environment Art#Feature#Gamedev

Create Animated Hollywood-Style 3D Caricatures Without AI Using CC5 & ActorMIXER

12 February 2026 - The Reallusion team is back to share a detailed breakdown explaining how to use the Character Creator 5 + Caricature MIXER Pack combo to set up stylized 3D characters.

#Feature#Stylized Art#Character Creator#Sponsored Article
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How to Create a Snow-Based Impact VFX In UE5

12 February 2026 - Lydia Jara discussed the workflow behind the Ice Man real-time VFX, explaining how she simulated the destruction of snow peaks and created the terrain using Substance 3D Designer.

#Feature#VFX#Unreal Engine#Houdini#Substance 3D Designer

Setting Up Destructuible Cars for Steel Hunters PvPvE Shooter

05 February 2026 - Art Director Anton Zheludev shared how car destruction was done for Steel Hunters, a PvPvE shooter featuring futuristic mech battles, and explained how the team customized the vehicle material system.

#Feature#Unreal Engine#Video Games#Game Design#Game Development

Turning a 2D Drawing into a 3D Sculpt Using ZBrush

04 February 2026 - Daniel Merticariu shared this time the workflow behind the White Beard project, telling us about the sculpting process, starting with the head, proceeding to the hair and the beard, and talking about the brushes he used.

#Character Art#Feature#Marmoset Toolbag#ZBrush

Breakdown: Vertex Color to ID Masks UE5 Plugin

03 February 2026 - Ihor Fridman shared a tutorial that can solve the problem of having only four channels by implementing vertex color ID masks nodes, which gives you 9 individual scalar masks from a single vertex color layer.

#Feature#Unreal Engine

Learn the Basics of 3D Scanning in Outdoor Conditions

02 February 2026 - Alexey Gorinov talked about how to do street scanning, sharing how to make it a comfortable experience, how to choose the batteries and camera lenses, and how to do the scanning of objects in the streets.

#Feature#Props#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

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