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Winning in Asia

Learn what makes Asia’s gaming economies so dynamic, and how developers can unlock real growth by supporting the payment methods players already trust.

Xsolla Team

Aug 27, 2025

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Gaming Meets Streaming: Inside the Shift

How live streaming turned games into a stage for audiences.

Xsolla Backpack

Aug 26, 2025

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Why Local Payments Win in Europe

Let's take a look at the current state of mobile game payments in Europe and the future of these transactions.

Xsolla Team

Aug 25, 2025

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Quake 1's First Level Recreated in Unreal Engine 5: Breakdown

Environment/Level Designer Tatiana Ivanova shared an insightful breakdown explaining how she remade The Slipgate Complex from Quake 1 using Blender, C4D, Substance 3D Painter, and UE5.

Tatiana Ivanova

Aug 25, 2025

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Payments in the Americas

Learn how developers from the Americas, led by the United States, Canada, and Brazil, leverage payment methods that drive revenue, boost retention, and fuel market expansion.

Xsolla Team

Aug 22, 2025

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Should You Hire an AI Artist or a Concept Artist?

"One image here prints money, and the other burns it": Senior Concept Artist Miguel Nogueira shared a comprehensive write-up discussing the limitations of AI and providing a couple of examples of him fixing AI-generated pictures.

Miguel Nogueira

Aug 22, 2025

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Character Design Development: From Concept to Final Illustration

Vita Shapovalenko has offered an in-depth look at the process of character design development, covering silhouette development, the architecture of character storytelling, fundamental design principles, and technical principles.

Vita Shapovalenko

Aug 21, 2025

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A Photorealistic Winter Village in Unreal Engine 5: A Technical Deep Dive

Principal Technical Artist Ihor Fridman returns to break down his Winter Village scene, explain how he made the scene run at 60+ FPS, and share some insights on how to make digital ice look like actual ice.

Ihor Fridman

Aug 21, 2025

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Nate Mitchell and Matt Hansen on the Death of Spectre Divide & Mountaintop Studios

Why good ideas don’t always succeed.

Brian Crecente

Aug 19, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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