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Breakdown: Designing a Highly Detailed AK-47 Magazine

20 April 2026 - 3D artist Ilya Blinder breaks down the entire process of designing a highly detailed and realistic AK-47 magazine from concept to render.

#Feature#Interviews#3D Art#Blender#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Painter

Pragmata Interview: How Capcom Delivered a Stunning New Sci-Fi IP With RE Engine

18 April 2026 - Capcom discusses how Pragmata leverages RE Engine for advanced rendering, procedural workflows, and a hybrid shooter-puzzle design to deliver one of the generation's most promising new IPs so far.

#Feature#Interviews#Video Games#Game Design#Game Development#Game Engine

Xsolla to Bring Accessibility, Social Impact & Entertainment IP Licensing to London Games Festival 2026

16 April 2026 - Learn more about the company's presence across multiple events throughout the week.

#Feature#Xsolla#Sponsored Article

How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D

16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.

#Feature#Blender#Unreal Engine#Quixel#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

When Optimization Stops Working: Inside the Switch Port of Secret of the Mimic that Required Rewriting the Engine

14 April 2026 - Devoted Studios breaks down how memory, loading, and engine limitations forced a shift from just optimization to deep architectural changes during the Switch port of Five Nights at Freddy's: Secret of the Mimic.

#Feature#Game Development#Co-Development#Sponsored Article
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3D Character & Prop Artist on Working on Batman: Arkham Shadow & Star Trek Prodigy: Supernova

14 April 2026 - Ana Sánchez Castro talked about her experience working as a 3D Character and Prop Artist, explaining what it has been like to work on various games with different styles and aesthetics, and discussing her workflows and what it is like to work in a team.

#Feature#Interviews#Props#3ds Max#Blender#Video Games#Marmoset Toolbag#Substance 3D Painter

Breakdown: Sculpting a Dwarf King Using ZBrush and Substance 3D Painter

13 April 2026 - Paulo Murilo explained the process behind his Dwarf King project, from blocking out the body to refining the model with details such as wrinkles and age marks to bring the character to life.

#Character Art#Feature#Unreal Engine#Maya#ZBrush#Substance 3D Painter

DMT Games Studio on Creating a Multiplayer Detective Game About Cats

09 April 2026 - DMT Games joined us to talk about the Meowstery Wisp game, explaining how the idea started, why they chose cats as the main characters, how they achieved the social deduction genre, and what their workflow looked like to bring the game to life.

#Feature#Interviews#Video Games#Game Development

Creating a Painterly-Like and Stylized Environment Inspired by Howl's Moving Castle

07 April 2026 - Frankie Povarchik talked about the pipeline for the Howl's Cottage project, sharing how it was a transition to Unreal Engine 5, building the scene entirely from scratch, and detailing how he made the texture materials with a painterly look.

#Environment Art#Feature#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Substance 3D Designer

How to Build and Light a Post Soviet Hospital with Different Rooms

06 April 2026 - Alexander Goryachev talked about the pipeline behind the Post Soviet Hospital, explaining how he set up the standards, showing how he divided the rooms, and discussing the lights he used to enhance the environment.

#Environment Art#Feature#Interviews#3ds Max#Unreal Engine#Substance 3D Designer#Substance 3D Painter

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