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V-Ray 6, Update 1 for Houdini Released

The update offers tools to enhance skin shading, lighting control, decal projections, surface effects, cloud customization, and more.

Chaos has released V-Ray 6, Update 1 for Houdini, the latest version of its production renderer. The update offers new tools to enhance skin shading, lighting control, decal projections, surface effects, cloud customization, and more.

New features include:

  • Bump to Glossiness
    Eliminate excessive shine on skin for more natural-looking characters.
  • Custom Light Decay
    Gain creative control over light emission and achieve any desired lighting effect.
  • Cylindrical Decal
    Effortlessly apply stickers and labels to cylindrical objects, matching their surface curvature.
  • Decal Additive Bump
    Blend surface and decal bumps for realistic effects such as embossed logos or textured surfaces.
  • Enhanced Procedural Clouds
    Customize cloud density, darkness, patterns, and add contrails for stunning skies.
  • Transfer Data Between Applications
    Seamlessly exchange USD data across Maya, 3ds Max, and Houdini for smooth collaboration without manual conversions.
  • More Profiling Data
    Gain insights into scene export time, geometry compilation, and other performance info.
  • Faster Time to First Pixel
    Achieve quicker rendering with optimized geometry compilation and hair rendering.
  • NVIDIA AI Denoiser Upscaling
    Generate faster previews and accelerate lookdev up to threefold with AI denoiser integration.
  • V-Ray Light Material Post-processing
    Modify self-illuminating objects' looks even after rendering.
  • Masking Support for Post Effects
    Apply lens effects selectively without re-rendering for faster adjustments.
  • [V-Ray GPU] Compressed Textures
    Optimize memory usage for texture-heavy scenes without sacrificing quality.
  • [V-Ray GPU] Mesh Mode Support for V-Ray Clipper
    Render cutaways and sections easily with animated clippers and mesh objects.

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