logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Valve Animator Talks about Hitting Poses in Animation

Jamaal Bradley shares some wisdom.

Jamaal Bradley has been Valve's animator for 8 years and had worked at DreamWorks Animation before that, so he definitely knows what he's talking about, and he's not afraid to share his knowledge. 

In a series of posts on LinkedIn, Bradley discussed hitting poses, offering tips for other animators using examples from The Croods.

He said that it's possible to hit poses "without it having to feel SUPER pose-to-pose. Live in the pose with the characters' thoughts, their breath, and what they are observing."

You should also use references but also remove from or add things to them using your own ideas.

In another example, Bradley showed his production test done with animator James Baxter, where they tried to figure out a more cartoonish style but retain "natural beats with the acting."

"So I hit graphic shapes on the face, snappy timing in some areas like transitions (not all), and crafted shapes in the poses," he shared. "You can probably see that I was still hitting poses but just as in the other post I am keeping things alive. Moving holds, secondary action on the limbs, and my favorite was adding BREATHING to the talking and the still moments (also acting in the poses). There is also some subtle jiggle in the areas when we go from fast movements to a halt."

Bradley noted that it's not always like this, his strategy depends on the project. Perhaps you can take something away from his experience. 

Find more on his LinkedIn and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

80 insectoid creature mega pack to create a variety of insects and alien creatures in the blink of an eye! Mandibles, horns, limbs, and all the little bits to bring your bugs to life! Just load the brushes, drag them into your scene and you're ready to go!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Rock Aphas V1
      by Jonas Ronnegard

      Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

      Error
      (2000-0001)
    • Wood Material
      by Stan Brown

      100% procedural Material made in Substance Designer

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×