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Video Game Voice Actors Express Skepticism Toward the Use of AI in Their Work

Troy Baker, however, stands out as a notable exception. He welcomes the use of AI, citing its existing presence in the industry.

A number of video game voice actors have recently expressed their skepticism regarding the use of AI in their work, except for Troy Baker who stated that he is open to working alongside AI, pointing out its existing use in gaming.

At the recent BAFTA Games Awards 2023, Eurogamer interviewed several video game voice actors, and the overwhelming majority were quite skeptical when asked about the prospect of using AI in their profession.

Several actors were worried about the unauthorized use of their voices through AI, given the absence of regulatory measures to control these technologies. Jane Perry, who played Selene in Returnal, was among those who have voiced this concern.

"It sends a little chill down my spine and I think that we have to really understand what AI is and get out in front of it, because – we see this from time to time – the technology is moving faster than the legislation around it," Perry said.

The actress suggested that the excitement surrounding AI may be blinding people to the potential pitfalls, such as the risk of creative work being taken without permission. She emphasized the need for caution and careful consideration of the implications of AI, although she acknowledged that the technology has great potential for use in the games industry and beyond.

Charlotte McBurney, who played Amicia in A Plague Tale, shared similar concerns and expressed her hopes that the use of neural networks would not undermine the recognition that actors in the game industry have only recently begun to receive.

"It's going to exist, it just is, but there are ways of using it to our advantage," she said. "It would be fabulous if we can take it back a little bit. I think you can still appreciate people's real voices and the real performances. I'm really hoping it's not going to start to take away from a really beautiful, blossoming industry because I feel like we're only just starting to fully embrace and celebrate voice acting talent."

Meanwhile, Manon Gage, who played Marissa Marcel in Immortality, and Melissanthi Mahut, who played Kassandra in Assassin's Creed Odyssey, shared their belief that AI would never be able to match the naturalness of real actors' voices.

"What I'm slightly apprehensive about is I don't think it's ever going to reach the point where it sounds organic and natural enough and directable enough, or give that element of surprise or a surprise performance that you're going to get from a human being," Mahut said.

     

"There's a humanity to making art, whether it's a video game, a television show or a painting that I just don't know a machine can achieve," said Gage. "Being in the games world is an interesting place to be with that because it is half the machine, but it's half the human side too."

Despite the doubts and fears expressed by some of his colleagues, actor Troy Baker, who played Joel in The Last of Us, remains open to working with AI. He believes that this technology has advanced to the point where it cannot be ignored.

"There's already AI happening. There's AI that's how NPCs work, AI recognizes input from players responding to programming. So as long as we understand it, as long as we are using it in a way that is benefitting and moving the medium forward, I'm for it," he said. "If my job can be replaced by an AI, it's going to be. So it's incumbent upon me to prepare for that. I don't want to fight stuff that's going to be inevitable. If there's an easier more efficient way to do it, then that's probably what's going to happen."

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