logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Video: Intact Shape with Clean Sculptable Topology

This new tutorial from Nick Reynolds continues his work on the Group Loops in Zbrush. Reprojecting and using morph targets to keep your starting blockout shape intact while still getting clean sculptable topology – this is the topic of the new video.

This new tutorial from Nick Reynolds continues his work on the Group Loops in Zbrush. Group Loops are great but they can really soften up your model and make you lose a lot of the nice details. Reprojecting and using morph targets to keep your starting blockout shape intact while still getting clean sculptable topology – this is the topic of the new tutorial.

Don’t forget to check out Dannie Carlone’s brushes as well. He’s selling some amazing stuff on Gumroad. To learn more about his work, please check out our interview with Dannie.

Nick actually has a whole series of tips. He releases a new video every Tuesday, addressing some particular issue in the 3d workflow and providing his solution. The videos are very varied, covering a bunch of topics: from PBR to photoscans and scattering. We’ve worked with Nick to present some of his tutorials as videos on 80.lv. You will be able to download all related files (including the videos) over at his Gumroad. It’s completely free.

 

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Leave Comment
Ready to grow your game’s revenue?
Talk to us

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more