Video: Intact Shape with Clean Sculptable Topology
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Latest comments

Oh shit!

by S.K.O
8 hours ago

VUE without competition

by John
8 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Video: Intact Shape with Clean Sculptable Topology
2 June, 2017
News

This new tutorial from Nick Reynolds continues his work on the Group Loops in Zbrush. Group Loops are great but they can really soften up your model and make you lose a lot of the nice details. Reprojecting and using morph targets to keep your starting blockout shape intact while still getting clean sculptable topology – this is the topic of the new tutorial.

Don’t forget to check out Dannie Carlone’s brushes as well. He’s selling some amazing stuff on Gumroad. To learn more about his work, please check out our interview with Dannie.

Nick actually has a whole series of tips. He releases a new video every Tuesday, addressing some particular issue in the 3d workflow and providing his solution. The videos are very varied, covering a bunch of topics: from PBR to photoscans and scattering. We’ve worked with Nick to present some of his tutorials as videos on 80.lv. You will be able to download all related files (including the videos) over at his Gumroad. It’s completely free.

 

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