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Visual Breakdown: Technical Design Of First-Person Parkour System

Kyle Hong shared a neat presentation.

Kyle Hong

As Kyle Hong shared, he's been exploring ways to visually communicate his understanding of technical design elements as a Game Designer. You might see similar presentations for level design, but not so often for technical designs, focusing on physics, vector mathematics, animation integration, and beyond.

Here, when the player performs a Wall Run, the system detects if they've attached to the wall slightly outside the platform's intended bounds and automatically corrects their trajectory for smooth and stable movement. The sliding system features two unique mechanics, enabling players to adjust their movement based on varying terrain for enhanced responsiveness. Additionally, the landing animation adapts in real-time to the player's fall height, adding depth and immersion to the overall experience.

Kyle Hong

Kyle Hong

According to Kyle, these features are part of a first-person parkour system he's currently developing from scratch, built without external templates or plug-ins. Follow Kyle on LinkedIn to stay updated on this project and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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