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Voxel Plugin 2 For UE5 Lets You Use Any Mesh To Shape Terrain

Check out the new demo.

Voxel Plugin's creator Victor Careil continues to reveal key features of Voxel Plugin 2, a major update for the Unreal Engine 5 tool that introduces advanced voxel technology, set to be released early next year.

This time, the developer demonstrated sculpting a cave using three meshes, highlighting the plug-in's fully non-destructive, stamp-based workflow, enabling users to utilize any mesh to shape the terrain. Previously, Victor showcased runtime Nanite and Nanite tessellation:

According to the announcement, Voxel Plugin 2 will feature capabilities like runtime Nanite and Lumen, tessellation, splines, unlimited materials, voxel sculpting, and PCG, with even more on the way. Voxel Plugin 2 will be a free upgrade for current owners of Voxel Plugin 1, though the two versions will not be compatible.

Find out more about migration and licensing details, and follow Victor Careil on X/Twitter to stay updated with the latest news. Also, join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

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    • Textile Nano Brush
      by Nicolas Swijngedau

      10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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      40 hand sculpted alien detail brushes all contained within one Multi-Alpha brush. Perfect for your aliens, mutant and otherworldly creatures.

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