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Watch 100,000 AI Agents Navigating Maze with Collision in Unreal Engine 5

A curious crowd simulation by Allie Bri.

Developer Allie Bri showcased an interesting crowd simulation set up in Unreal Engine, adding collision and introducing a whopping 100,000 AI agents to a bunch of boxes that create a maze of sorts.

The agents need to navigate through the obstacles, and it's clear how the majority of them are stuck at the beginning of the maze, with only a handful reaching the end.

The simulation was set up with Nanite instanced static meshes with VAT and "a lot of custom C++." The project uses less than 1,000 MB of memory, according to Bri.

Allie Bri

"The animation portion of this right now is very limited. Instance/particle space to absolute world space. Animations are changed with material custom data values based on how they were baked – start & end frame with play rate."

Allie Bri

The work features:

  • Local partitioning for static & dynamic collision
  • Multi-objective vector flow fields for navigation/pathfinding
  • Efficient behaviors running per instance parallel on CPU.
  • Nanite instancing with vertex animated textures.
  • Realtime simulation at ~10ms game thread for 100K agents.

I'm sure we will see even more AI agents running and completing more complicated tasks in the future. Meanwhile, take a look at this cute AI called Albert teaching himself to walk using deep reinforcement learning.

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