3D artist Pavel Oliva, famous for his procedural tools, continues exploring Unreal Engine and creating fantastic setups that can make environment making a breeze.
Witness his latest project: a "box-to-building" generator set up with UE's Procedural Content Generation Framework (PCG).
It does what it says in Oliva's post: turns box outlines into cute houses with an impressive amount of detail.
This looks like a continuation of his Buildify Geometry Nodes library, which allows you to assemble new buildings quickly and easily.