Explore all the recent updates, demos, and beyond.
Time flies these days, and it's hard to believe Unreal Fest Orlando 2025, featuring State of Unreal with The Witcher 4 tech demo, Unreal Engine 5.6, MetaHuman updates, inspiring projects, and more, took place just last month. If you missed the event, the good news is that the recorded sessions are now being uploaded online so everyone can catch up.
A dedicated playlist is available on Unreal Engine's YouTube channel, and several new videos have just been added, so dive in and explore the topics that interest you most.
In this overview of the new toolset released with UE5.6, you'll find out about motion capture workflow improvements and integrations with MetaHumans and MetaHuman Animator. The session also includes a live demonstration showing the new workflow, including how to apply motion capture to MetaHumans:
This presentation highlights Unreal Engine 5.6's top new features in animation, rendering, VFX, and more:
Check out this session for a tour of new features and practical use cases designed specifically for motion graphics artists working in broadcast and live events:
Learn about new features, get useful tips and tricks, and find out how you can get started with rigging in Unreal Engine:
If you're interested in the current state of Unreal Engine's animation tools, this session covers what's new in version 5.6 and offers a look at what's coming next. It also highlights various talks, learning materials, and educational resources:
This session explores approaches to first-person rendering and a new solution that addresses clipping, supports a custom FOV, and integrates with other rendering features, plus how to make the most of it for your project:
This one explores how retargeting has evolved since UE5 and what's new in UE5.6, including a completely redesigned Editor interface, support for drastically different character proportions, props, and more. You'll also get insights into the future direction of retargeting in Unreal Engine:
In this video, Sir Neistadt of Sir Wade Animation shares how to build an indie animation pipeline in UE5, work solo on projects, and make the most of Epic's ecosystem, especially Sequencer and other animation tools. He also offers practical tips to help artists get up to speed with Unreal Engine and UEFN:
So much happened at Unreal Fest Orlando 2025 that we recommend keeping an eye on Unreal Engine's YouTube channel, as more videos may be coming soon. Plus, Unreal Fest Stockholm is just around the corner.
From September 22-24, more than 80 sessions across eight exciting tracks are scheduled, covering architecture, automotive, film, games, simulation, Unreal Editor for Fortnite, and cross-industry topics.
Stay tuned, the full lineup will be announced in early August. Also, join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.