Weapon Course: Modeling and Substance Painter
Events
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Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments
by Jeanette T. Clegg
1 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
4 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

It'd be great to see some kind of tutorial with tips how you made it.

Weapon Course: Modeling and Texturing
20 June, 2017
News

Creating a game ready weapon is a meticulous exercise. What tools does one use? What are the steps here? Check out a course by a 3D Environment Artist Bradley Wascher on Udemy that might help you deal with all the questions. 

Learning how to create weapons for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling and texturing can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and texture game weapons and asking yourself how you could improve the quality of your art work.

What you want is a game industry professional to walk you through the process of creating a game ready weapon. You would have no questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or game. 

This course is designed to give you all the skills you need to create beautiful weapons for games. You will be walked through each step of the creation process of creating a first person knife. All the steps have been recorded and narrated to give you the skills to not only build this knife but to build any type of 3d weapon at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games. 

Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weapons for your art portfolio or video game. 

Bradley Wascher 

What Will I Learn?

  • Set up reference images inside of Maya
  • Create block out meshes and understand their purpose
  • Build optimized and well thought out high poly models that are rich in details
  • Create low poly models that have great topology and will look great in game
  • Learn the fundamentals of good texture unwrapping and layout for different situations
  • How to keep clean files that are organized when working with a game team
  • Exporting your models so that you can work with them in game or other art software
  • How to use Substance Painter 2 to bake our model’s textures
  • Creating realistic textures and materials inside of Substance Painter 2
  • Rendering portfolio screenshots of our models out of Iray
  • Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.

View Curriculum

You can now dive into learning weapon design for $10 (50% off) 

Start

Source: Udemy

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