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What's New In PCG In UE5.6 & UE5.7

Check out the highlights in the official overview video.

Unreal Engine 5 evolves at a lightning-fast pace, and last year, Unreal Engine 5.7 introduced a wide range of new features and improvements. One of the biggest highlights was Procedural Content Generation (PCG) officially reaching production-ready status.

If you're looking to catch up on PCG in both Unreal Engine 5.6 and 5.7, this official overview is a great place to start. It walks through the most impactful updates that can speed up your workflow, including new templates, enhanced viewports, biome improvements, and more.

Unreal Engine 5.7 PCG highlights include:

  • A new PCG Editor Mode with interactive, graph-driven tools like spline drawing, point painting, and volume creation, all customizable without coding;
  • New data types and polygon operations for surface generation and shape manipulation;
  • Advanced spline operators for intersections and splitting;
  • Support for custom data types to build proprietary PCG toolsets;
  • The Experimental Procedural Vegetation Editor for creating high-quality, Nanite-ready vegetation with wind animation, voxelization, and instance assemblies.

You can learn more about PCG in Unreal Engine here, subscribe to our Newsletter, join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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