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Windshield Wipers Texture Sequence Set Up in Blender

The artist utilized Blender's Dynamic Paint and Amin Missaoui's raindrop shader to create the project.

3D Artist and Blender guru Jesse Miettinen continues impressing us with his incredible Blender-powered projects, which time and time again push the boundaries of what can be achieved with this software. This time, the creator demonstrated a realistic-looking windshield wiper texture sequence created with Blender's Dynamic Paint modifier and a lifelike raindrop shader created by Shader Artist Amin Missaoui. According to Jesse, the setup is "not perfect" and would still require some tweaking.

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