Working in SpriteUV2: Texture Merge / UV Scale / Sprite Split
Events
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments
by vijaykhatri96@gmail.com
3 hours ago

Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini

why Hellblade didn't come on ps4 yet ?

by daria
4 hours ago

Thank you for noticing, alfred, we've swapped them

Working in SpriteUV2: Texture Merge / UV Scale / Sprite Split
31 July, 2017
News

The team of SpriteUV2 uploaded a video focusing on the work with textures inside the tool. The video guide shows how you can export textures using Substance and then merge them with Sprite. It also discusses some other other aspects like UV scale and Voronoi slice. 

Features of the tool:

  • Save memory for more content. Features extremely tight packing. Allows for an additional 30%-90% free space compared to square or other concave packing algorithms.
  • Easy to use. Drag and drop image files (.fbx, .json( Spine ) .png, .tiff, .tga, .psd) -> Select folder for atlas and meshes -> Hit Build
  • Per sprite settings. Precise mesh shape adjustment for each sprite for the best result.
  • Export mesh to FBX, UNITY SPRITES, COLLADA, OBJ or JSON.Exported meshes are ready to be immediately used in any modern game engine or 3D application.
  • Project settings file saved in a simple JSON format.
  • Command line interface.

You can find different versions of the tool here

Source: SpriteUV2

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz